Final Fantasy VII Rebirth is a sequel to 2020’s Final Fantasy VII Remake and the second in a trilogy of games modernizing and expanding the 1997 classic Final Fantasy VII. As such, it’s a middle chapter in a series of games and has a lengthy average playtime of 70 to 80 hours — so there’s a lot that might be helpful for players to know going in.
Like the game it follows, Rebirth is an action-filled role-playing game (otherwise known as an action-RPG), with real-time combat and lots of customization in how you arrange your assortment of characters. Remake had a pretty linear story, confined to the gloomy industrial city of Midgar. Rebirth, on the other hand, has massive and beautiful open world areas, with a seemingly endless stream of side quests, minigames and areas of interest to explore.
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I’ve played more than 85 hours of Rebirth and I still have three chapters of the game to go, so I can confidently say this game is enormous — and probably has something for everyone. On the flip side, however, there are sure to be activities and sections that won’t tickle your fancy. Just know that much of the game, including most of the open world areas, is totally optional.
That said, I’d recommend going through as many side quests as you can — each pairs Cloud with either Tifa, Aerith, Barrett or another member of the party on a little adventure that varies in tone from whimsical jaunt to tender backstory exposition. Going on these side quests raises a relationship meter for each party member as they open up to our spiky-haired protagonist.
Many of the minigames are optional, but they often have rich rewards waiting for players who beat the high score. They’re pretty transparent about what you’ll earn, so I won’t spend time on which ones are worth doing — but I will recommend completing the Segway minigame. It’s pretty easy, requiring only that you have Cloud scoot around on the dorkiest transit mode in the game for a set…
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